The Economy Is on a Whole New Level | Cities: Skylines II
This week the focus was on economy which did not disappoint. As always the written version had more information which is summarized below.
Economic Cycle
- The economy in the city involves flows of resources between households, businesses, and city services
- Agents (households, businesses, city services) track money and resources, aiming to balance income and expenses
- Households spend money on resources and rent, businesses turn resources into products, city services consume resources
- Economic simulation revolves around zones and their interactions, where households seek homes and workplaces, businesses require resources and customers
- Taxes influence business presence; higher taxes reduce excess production, lower taxes attract businesses
- Money sinks (rents, import payments) and sources (rents, profits, subsidies) maintain economic balance
- Households seek suitable homes near workplaces, schools, and leisure places based on family size and preferences
- Industrial companies focus on resources, production, workers, and profits, with transportation costs affecting decisions
- Companies adjust production and workforce based on demand, scaling up/down as needed
- Warehouses and cargo transportation facilitate resource trading and storage
- Commercial companies seek good connections to manufacturers and customers, respond to product demand
- Office companies function similarly to industrial companies, producing immaterial goods, prioritizing proximity to workforce
- Offices hire suitable employees for production, scaling based on economic conditions
- All businesses evaluate profitability; if profit drops, bankruptcy can result due to inability to cover costs
Production
- The economy includes a production chain, allowing management from raw materials to specialized industries and influencing various aspects
- Raw materials are obtained via specialized industry areas or imports, with good cargo transportation aiding imports
- Specialized industry areas are created using a hub building, gathering resources within its range, and generating taxes
- Balancing resource production and consumption is crucial; overproduction leads to exporting, causing transportation costs
- Zoned industries process resources into material goods, sold to manufacturers or exported
- Offices produce immaterial goods, relying on educated workers and imports
- Commercial companies turn goods into products for households or exports
- Resource prices, weight, and space influence transportation costs and profits
- Example: A minerals factory’s costs depend on inputs, transport, labor, water, electricity, sales, and taxes
- The player can influence production and subsidies to impact the economy
Specialized Industries
- CS2 enhances the production chain with more specialized industry types and production variations
- Specialized industry areas require specific natural resources (Fertile Land, Forest, Ore, Oil) or exceptions (Livestock, Stone quarry)
- The game features 9 Specialized Industry Areas including farming, forestry, mining, and oil drilling
- Specialized Industries don’t affect zoning demand and can’t go bankrupt, but downsize when profits are low
- Specialized industry vehicles gather resources within areas, drop them at main buildings for processing
Economy Panel
- The economy Panel provides insights into finances, loans, taxes, service budgets, and resource production
- Loans are adjustable and can be repaid or increased; interest rate varies based on loan size
- Tax rates can be adjusted for different zone types and specific groups, including negative taxes for specialization
- Services tab allows adjusting service building efficiency and quality; service fees influence consumption and happiness
- Production tab shows resource surplus/deficit; highlights resource details including origin, usage, and trade
- Tools allow fine-tuning but are designed for non-micro-management; experienced players can add complexity
- Understanding production helps plan city and transportation efficiency for reduced traffic and increased tax income