The Economy Is on a Whole New Level | Cities: Skylines II

This week the focus was on economy which did not disappoint. As always the written version had more information which is summarized below.

Economic Cycle

  • The economy in the city involves flows of resources between households, businesses, and city services
  • Agents (households, businesses, city services) track money and resources, aiming to balance income and expenses
  • Households spend money on resources and rent, businesses turn resources into products, city services consume resources
  • Economic simulation revolves around zones and their interactions, where households seek homes and workplaces, businesses require resources and customers
  • Taxes influence business presence; higher taxes reduce excess production, lower taxes attract businesses
  • Money sinks (rents, import payments) and sources (rents, profits, subsidies) maintain economic balance
  • Households seek suitable homes near workplaces, schools, and leisure places based on family size and preferences
  • Industrial companies focus on resources, production, workers, and profits, with transportation costs affecting decisions
  • Companies adjust production and workforce based on demand, scaling up/down as needed
  • Warehouses and cargo transportation facilitate resource trading and storage
  • Commercial companies seek good connections to manufacturers and customers, respond to product demand
  • Office companies function similarly to industrial companies, producing immaterial goods, prioritizing proximity to workforce
  • Offices hire suitable employees for production, scaling based on economic conditions
  • All businesses evaluate profitability; if profit drops, bankruptcy can result due to inability to cover costs

Production

  • The economy includes a production chain, allowing management from raw materials to specialized industries and influencing various aspects
  • Raw materials are obtained via specialized industry areas or imports, with good cargo transportation aiding imports
  • Specialized industry areas are created using a hub building, gathering resources within its range, and generating taxes
  • Balancing resource production and consumption is crucial; overproduction leads to exporting, causing transportation costs
  • Zoned industries process resources into material goods, sold to manufacturers or exported
  • Offices produce immaterial goods, relying on educated workers and imports
  • Commercial companies turn goods into products for households or exports
  • Resource prices, weight, and space influence transportation costs and profits
  • Example: A minerals factory’s costs depend on inputs, transport, labor, water, electricity, sales, and taxes
  • The player can influence production and subsidies to impact the economy

Specialized Industries

  • CS2 enhances the production chain with more specialized industry types and production variations
  • Specialized industry areas require specific natural resources (Fertile Land, Forest, Ore, Oil) or exceptions (Livestock, Stone quarry)
  • The game features 9 Specialized Industry Areas including farming, forestry, mining, and oil drilling
  • Specialized Industries don’t affect zoning demand and can’t go bankrupt, but downsize when profits are low
  • Specialized industry vehicles gather resources within areas, drop them at main buildings for processing

Economy Panel

  • The economy Panel provides insights into finances, loans, taxes, service budgets, and resource production
  • Loans are adjustable and can be repaid or increased; interest rate varies based on loan size
  • Tax rates can be adjusted for different zone types and specific groups, including negative taxes for specialization
  • Services tab allows adjusting service building efficiency and quality; service fees influence consumption and happiness
  • Production tab shows resource surplus/deficit; highlights resource details including origin, usage, and trade
  • Tools allow fine-tuning but are designed for non-micro-management; experienced players can add complexity
  • Understanding production helps plan city and transportation efficiency for reduced traffic and increased tax income

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