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  • Sound & Music in Cities Skylines: II

    For this week’s feature highlight we are focused on sounds in the game. As always, below you can find a summary of the written version.  Sounds Radio One more feature highlight to go next week!

  • Citizen Simulation & Lifepath in Cities: Skylines II

    This weeks feature highlight is focused on Citizen Simluation and Lifepath. Below is a summary of the written version.  Happiness Age Group Citizen Lifepath & Chirper Education Employment Criminal Behavior Leisure & Tourists Citizen Conditions These are the conditions in the game.  This was quite an info packed entry so I’m guessing we might get…

  • All You Need to Know About the Game Progression Mechanics in Cities: Skylines II

    This week’s feature highlight is focused on game progression in Cities Skylines II.  Just like last week, here’s a summary of everything covered in the video. Milestones Development Trees The next development diary focuses on the Citizen Simulation and Lifepath.

  • The Economy Is on a Whole New Level | Cities: Skylines II

    This week the focus was on economy which did not disappoint. As always the written version had more information which is summarized below. Economic Cycle Production Specialized Industries Economy Panel

  • A Better Look at Climate & Seasons in Cities: Skylines II

    Another week and we have another feature highlight for Cities: Skylines II which is focused on Climate and Seasons. Rather than something long winded I thought I’d give a quick summary over things I noticed. Next week will be about Economy & Production which I’m expecting to be more full of info.

  • A Definitive Answer on Map Sizes

    Since it’s first announcement, one of the biggest questions and debates have been about the total map size in the vanilla games. We finally got that answer. The easiest way to put it is to give a quote from the written Feature Highlight: To get started let’s have a brief comparison between the map sizes.…

  • More Zoning Information

    This developer insights video wasn’t as heavy on the details sadly but there are a few things I took away which are: Nothing that groundbreaking but further improvements and refinements which I’m happy to see. Next week will be on City Services which I’m really excited about as we might get more info on how…

  • Zones & Signature Buildings in Cities: Skylines II

    This week’s feature highlight is on Zones and Signature buildings which gave us quite a bit of info. This was one of maybe 3 I was interested to learn more about, and it didn’t disappoint. Here is what stood out to me. Zoning I like the additions they’ve made to zoning in CS2. Now we…

  • Public & Cargo Transportation for Cities: Skylines II

    Another week and another great developer’s diary for Cities: Skylines II. One thing that stood out to me was how each type of transportation required a depot, much like what mods did in CS1. This makes it much more realistic and I like how there’s skill trees you need to unlock now rather than it…