Sound & Music in Cities Skylines: II

For this week’s feature highlight we are focused on sounds in the game. As always, below you can find a summary of the written version

Sounds

  • City Service buildings in Cities: Skylines II have unique sounds reflecting their functions
  • Some buildings have dynamic audio sources reacting to camera position
  • Building sounds may change based on time of day, temperature, and building conditions
  • Signature Building audio is categorized by building types
  • Background ambient sounds change based on zones, weather, and simulation conditions
  • Audio grouping manages sound sources based on camera position and number of sources
  • Vehicle and traffic sounds change with vehicle speed and themes
  • Selecting citizens and animals plays audio cues reflecting age, gender, and mood
  • Jonne Valtonen, a Finnish composer, created the music for Cities: Skylines II
  • He used orchestras and discussed his music creation process
  • Menu music is calm and grows progressively
  • Themes piece showcases day, evening, and night themes with evolving orchestration
  • Themes reflect the progression of a city build throughout the day and night

Radio

  • Cities: Skylines II has two radio networks: Public Citizen Radio and Urban City Radio.
  • Public Citizen Radio leans towards classical and miscellaneous popular music.
  • Public network plays public service announcements but no ads.
  • Urban City Radio focuses on popular music and plays ads but no public service announcements.
  • Each network has various radio stations representing different music genres.
  • Both networks have hosts who anchor the shows.
  • The game also includes a music-only station.
  • The radio system can provide news, public service announcements, and disaster-related updates.
  • Radio can interrupt broadcasts during disasters.
  • The Early Disaster Warning System Building emits disaster alarms if present in the city.

One more feature highlight to go next week!

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