Sound & Music in Cities Skylines: II
For this week’s feature highlight we are focused on sounds in the game. As always, below you can find a summary of the written version.
Sounds
- City Service buildings in Cities: Skylines II have unique sounds reflecting their functions
- Some buildings have dynamic audio sources reacting to camera position
- Building sounds may change based on time of day, temperature, and building conditions
- Signature Building audio is categorized by building types
- Background ambient sounds change based on zones, weather, and simulation conditions
- Audio grouping manages sound sources based on camera position and number of sources
- Vehicle and traffic sounds change with vehicle speed and themes
- Selecting citizens and animals plays audio cues reflecting age, gender, and mood
- Jonne Valtonen, a Finnish composer, created the music for Cities: Skylines II
- He used orchestras and discussed his music creation process
- Menu music is calm and grows progressively
- Themes piece showcases day, evening, and night themes with evolving orchestration
- Themes reflect the progression of a city build throughout the day and night
Radio
- Cities: Skylines II has two radio networks: Public Citizen Radio and Urban City Radio.
- Public Citizen Radio leans towards classical and miscellaneous popular music.
- Public network plays public service announcements but no ads.
- Urban City Radio focuses on popular music and plays ads but no public service announcements.
- Each network has various radio stations representing different music genres.
- Both networks have hosts who anchor the shows.
- The game also includes a music-only station.
- The radio system can provide news, public service announcements, and disaster-related updates.
- Radio can interrupt broadcasts during disasters.
- The Early Disaster Warning System Building emits disaster alarms if present in the city.
One more feature highlight to go next week!